Virtual Reality


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Virtual Reality

A computer simulation that takes data inputs and uses a stated methodology to create outputs. Virtual reality is used in gaming. Likewise, it is important in science and business to predict future trends.
References in periodicals archive ?
At first, virtual reality may be expensive, but over time it will become cheaper and likely spread to poorer individuals.
Usage of virtual reality market products and solutions in automotive sector is also slowly coming into play.
On Saturday, April 16 at theFuture of Cinema Conference, the session"Building Worlds -- Cinematic Storytelling in VR and AR," attendees will learn how designers build new narrative spaces that use virtual reality to turn traditional storytelling upside-down.
Eventually people living virtual reality lives will lose touch with real reality and stay home and live on deliveries of pizza.
Virtual reality provides an environment, in which learners use virtual artifacts to interpret the external world, reflect on their interpretations, negotiate meanings, and collaboratively construct knowledge.
VREL (the Virtual Reality and Education Laboratory) at East Carolina University is dedicated to the exploration of three-dimensional, interactive, computer-generated worlds, known as virtual reality.
With all these movies about virtual reality in the air right now, it's weird that nobody has ever staged a virtual premiere.
In other words, using virtual reality, you must design, simulate and manipulate your business process much like the operator does with virtual reality for product design and prototyping.
Other names for the concept of virtual reality includes "artificial reality," "augmented reality," and "telepresence.
Desperate to avoid another one of those interminable get-togethers, the board sends each shareholder a disposable virtual reality helmet with a Virtual Annual Meeting cued up inside.
Because virtual reality users remain stationary, they use a joy stick or track ball to move through the virtual environment.
Interactivity and the feeling of "being there" are the keys to virtual reality, says Thomas Furness, director of a VR lab at the University of Washington.
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