Virtual Reality

(redirected from Virtual world)
Also found in: Dictionary, Thesaurus, Medical, Encyclopedia, Wikipedia.

Virtual Reality

A computer simulation that takes data inputs and uses a stated methodology to create outputs. Virtual reality is used in gaming. Likewise, it is important in science and business to predict future trends.
References in periodicals archive ?
It represents one facet of a broad range of research activities that fall under the rubric of an ill-defined, nascent field of study commonly called virtual reality -- though some researchers prefer to use such terms as immersive simulation, artificial reality, telepresence, virtual world or virtual environment to convey the particular flavor of their work.
The survey was distributed to members of the Australian and New Zealand Virtual Worlds Working Group, virtual world users of LinkedIn, Facebook, various virtual world list serves, members of the researchers' institutions and virtual world user groups of other organisations.
During the signing ceremony, Syed Khurram Husain, SVP - Operations Group, Mohammad Uneeb Walayat, VP - Operations Group and Asif Masood, Senior Manager - Virtual World (TRG) were also present.
The site is a compilation of virtual world resources.
13) Even when the player is not logged in, the virtual world continues to exist and evolve in real time around the actions of the other players who are logged in.
EoACA[pounds sterling]At Universal we are constantly striving to be at the forefront of digital media and with support from the advanced Entropia Universe platform, we are thrilled to bring the Universal Monsters to both fans and gamers alike via a dynamic and exciting all-new virtual world.
Typically, 3D virtual worlds provide users with text-based chat or audio chat.
It will host a set of animations, game development, and virtual world development companies, and provide a platform for traditional enterprises, Internet companies, and individuals to work together.
A groundbreaking training tool for the global energy industry, which uses virtual worlds to simulate potential disasters, was previewed at the major Virtual Worlds London event recently.
At any given time, nearly 40,000 people are logged on and guiding their avatar through this virtual world, a good many of them networking, marketing and meeting with clients.
Appalachian State University (ASU) and Clemson University are partnering research, development and implementation studies relating to 3-D virtual worlds through the newly established Carolinas Virtual World Consortium.