Feedback on any aspect of OpenGL
is welcome at the OpenGL
Suitability of product for use in the most advanced aerospace applications is key to Seaweed's success and to the adoption of OpenGL
ES SC as a standard for the world of embedded graphics.
In addition to this successful demonstration of long-distance visual serving, the strong collaborative relationship established among SGI, CANARIE and the Canadian academic community will fuel future investigation and development for OpenGL
3Dlabs is the only permanent ARB member developing OpenGL
API-based silicon for the PC, and we take our responsibility to further the OpenGL
standard very seriously," said Neil Trevett, senior vice president of market development for 3Dlabs.
Volumizer is a high-level immediate mode tool kit which applications can directly access, or can leverage through their own internal scene graph or scene graph APIs such as Silicon Graphics OpenInventor, OpenGL
Optimizer , IRIS Performer, and the future "Fahrenheit" project scene graph.
As a member of the Khronos group, we're thrilled to see the industry getting the new OpenGL
Working with Sun to enable OpenGL
graphics application developers to use Java creates an excellent opportunity for both developers and consumers," said Shawn Underwood, director of marketing, Visual Computing Systems, SGI.
IP vendors are often the first movers to support new generation APIs and Khronos is delighted that DMP already supports OpenGL
Expanding the Platform Scope of the OpenGL
sync objects linked to OpenCL event objects for enhanced OpenCL interoperability;
AMD continues its commitment to OpenGL
community with wide-ranging driver support across ATI Radeon[TM], ATI FirePro[TM] and ATI FireGL[TM] graphics cards
two new shader stages that enable the GPU to offload geometry tessellation from the CPU; - per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility; - drawing of data generated by OpenGL
, or external APIs such as OpenCL, without CPU intervention; - shader subroutines for significantly increased programming flexibility; - separation of texture state and texture data through the addition of a new object type called sampler objects; - 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality; - performance improvements, including instanced geometry shaders, instanced arrays, and a new timer query.