Since its beginning development in the late 1960s, the technology of virtual reality has also come to be known as artificial reality
or virtual environment, and is similar if not identical to cyberspace, telepresence, telerobotics and personal simulator (Ditlea, 1990a, 1990b; Fisher, 1990a; Fjermedal, 1990; Hall, 1990; Helsel & Roth, 1990; Krueger, 1990; NASA 1990; Walser, 1990).
It represents one facet of a broad range of research activities that fall under the rubric of an ill-defined, nascent field of study commonly called virtual reality -- though some researchers prefer to use such terms as immersive simulation, artificial reality
, telepresence, virtual world or virtual environment to convey the particular flavor of their work.
6, 2014 /PRNewswire/ -- Fiesty girl-gamer, gaming personality and actress Rachel Lara is prepping to shoot a unique new movie, a movie that takes a gamer who became a popular video game character far further into artificial reality
than anyone has ever gone before.
They demonstrate that our reality is nothing but an alibi for the artificial reality
embodied by every artwork.
The 142 contributions are organized into sections on artificial reality
, anthropomorphic intelligent robotics, augmented reality/mixed reality, distributed and collaborative VR systems, haptic interface, innovative applications of VR, interactive art and entertainment, motion tracking, real time computer simulation, teleconference/telexistence/telepresences, tools and techniques for modeling VR systems, ubiquitous computing, virtual medicine and health science, virtual reality, VR interaction and navigation techniques.
TO keep the humans' brains happy, they are plugged into an artificial reality
- the Matrix.